Musings on writing for players.
Wednesday, August 18th, 2010 10:52 amI must be mad. It has just hit me, reading the posts about the past weekend’s Odyssey event that I have agreed to get involved with the writing of another freeform. I think it’s a freeform; it may be a LARP. Assuming it happens that is.
I have to admit to having a love-hate relationship with the idea of writing for events. On the plus side, it gives me a reason to write something and deadlines plus the knowledge that the rest of the team are depending on something coming their way from me gives me the focus to create something that would just die of natural causes if left to my own devices. Not to mention it is also damned rewarding when you hit the zone and the character is almost dictating itself to you as you write.
There is the camaraderie of an event, the pleasure of watching your babies develop as players take them in directions that never occurred to you or the rest of the team when you were putting things together. There is the excitement of watching it all unfold and the guilty pleasure of knowing in advance how sneaky the plot is. And let’s admit it, the wash up at the end, where you can get to explain the links no one made and fill in the blanks.
On the down side, it’s bloody hard work and after a day at the office I for one can find anything more immediately interesting than sitting down and writing a cohesive player brief. There are the times when you are sitting there with a looming deadline, a blank screen and no inspiration. Bad things, these.
But also, and this is what prompted me to ponder this, it’s the ungrateful minority who don’t appreciate the effort that goes into writing and prepping these things for no concrete reward. I do not miss dealing with the plums and dweebs who think that just because they have turned up, everything should be spoon fed to them and that we should be grateful to them for playing. I was reminded of this by unspoken grumblings undetailed, but alluded to in other posts about certain people. I don’t know the details; I wasn’t there or in any way involved. But I have been there in the past more than once. It’s a timely reminder of the negative side of gaming.
I have to admit to having a love-hate relationship with the idea of writing for events. On the plus side, it gives me a reason to write something and deadlines plus the knowledge that the rest of the team are depending on something coming their way from me gives me the focus to create something that would just die of natural causes if left to my own devices. Not to mention it is also damned rewarding when you hit the zone and the character is almost dictating itself to you as you write.
There is the camaraderie of an event, the pleasure of watching your babies develop as players take them in directions that never occurred to you or the rest of the team when you were putting things together. There is the excitement of watching it all unfold and the guilty pleasure of knowing in advance how sneaky the plot is. And let’s admit it, the wash up at the end, where you can get to explain the links no one made and fill in the blanks.
On the down side, it’s bloody hard work and after a day at the office I for one can find anything more immediately interesting than sitting down and writing a cohesive player brief. There are the times when you are sitting there with a looming deadline, a blank screen and no inspiration. Bad things, these.
But also, and this is what prompted me to ponder this, it’s the ungrateful minority who don’t appreciate the effort that goes into writing and prepping these things for no concrete reward. I do not miss dealing with the plums and dweebs who think that just because they have turned up, everything should be spoon fed to them and that we should be grateful to them for playing. I was reminded of this by unspoken grumblings undetailed, but alluded to in other posts about certain people. I don’t know the details; I wasn’t there or in any way involved. But I have been there in the past more than once. It’s a timely reminder of the negative side of gaming.