Things that go bump in the night
Tuesday, July 21st, 2009 12:06 amAs an attentive reader of my regular stylings, you will be aware that generally speaking, Monday night is games night, where we gather around at The Carpathia generally for a spot of table-top role-playing, but occasionally for board games.
Over recent weeks we have been having a bit of a lark as
thalinoviel has been running a game loosely based upon the rules for Inspectres, a supernatural detective game in which the players are supposed to track down and deal with supernatural happenings à la Ghostbusters. Of course that was never going to happen and instead, we ended up playing the investigators and production crew for a cable TV programme called Old Haunts, New Hauntings. Any similarity to a cable TV show called Most Haunted is entirely coincidental. Oh yes, indeed.
Tonight the investigation called for a seance to be held in one of the locations we were investigating, led by my character, the resident psychic, Elias Thorne, a rather camp old thesp who looks and dresses a lot like Pertwee's Doctor Who and who speaks in stentorian tones, unless he's properly rattled when a distinct whiny Brummie voice comes through instead. No one, including Thorne is entirely sure if he really is psychic or not, or whether his communion with the spirit world is less to do with his spirit-guide Tobias and more to do with his fondness for brandy.
Having watched more than my fair share of Most Haunted, I was aware of the sort of guff needed to make a seance sound the part, so I started off with "let us all link hands and close our eyes. Imagine a warm, electric energy entering your right hand, crossing your body and exiting through your left. This will provide us with energy and protection in the Realm of Spirit. I was just about to ask if there was anyone there and roll the dice when the door bell rand and everyone squealed in horror at the almost perfect timing.
Thus the curry arrived.
Over recent weeks we have been having a bit of a lark as
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Tonight the investigation called for a seance to be held in one of the locations we were investigating, led by my character, the resident psychic, Elias Thorne, a rather camp old thesp who looks and dresses a lot like Pertwee's Doctor Who and who speaks in stentorian tones, unless he's properly rattled when a distinct whiny Brummie voice comes through instead. No one, including Thorne is entirely sure if he really is psychic or not, or whether his communion with the spirit world is less to do with his spirit-guide Tobias and more to do with his fondness for brandy.
Having watched more than my fair share of Most Haunted, I was aware of the sort of guff needed to make a seance sound the part, so I started off with "let us all link hands and close our eyes. Imagine a warm, electric energy entering your right hand, crossing your body and exiting through your left. This will provide us with energy and protection in the Realm of Spirit. I was just about to ask if there was anyone there and roll the dice when the door bell rand and everyone squealed in horror at the almost perfect timing.
Thus the curry arrived.