Games night
Monday, April 24th, 2006 11:46 pmWell, games night is now a Monday, with a revised cast of players. The first session went off well enough, creating some Serenity characters and getting going.
Shiny.
I wouldn't say that things played out badly plotwise, but by the end of the first session, we were minus our ship. Now we have to work out how the hell to get it back.
We ain't even left the planet yet.
Pyen juh duh jiou cha wen!
Shiny.
I wouldn't say that things played out badly plotwise, but by the end of the first session, we were minus our ship. Now we have to work out how the hell to get it back.
We ain't even left the planet yet.
Pyen juh duh jiou cha wen!
(no subject)
Date: 2006-04-25 12:34 am (UTC)By the way, is there a lexicon of appropriate Chinese phrases online anywhere that you know of? I ask because ... well, you just used one.
(no subject)
Date: 2006-04-25 01:03 am (UTC)(no subject)
Date: 2006-04-25 01:07 am (UTC)The characters, I mean.
I hope.
Urgh. Can open, worms everywhere...
(no subject)
Date: 2006-04-25 08:17 am (UTC)(no subject)
Date: 2006-04-25 12:05 pm (UTC)Admittedly if I wanted to run a high social status, Core World game, I'd need more information than there in the book at present but that's largely because the film / series didn't have time to develop that side of the story, and there's enough there for me to get started.
What sort of plots do you think you wouldn't be able to run?
(no subject)
Date: 2006-04-25 12:06 pm (UTC)(no subject)
Date: 2006-04-25 12:08 pm (UTC)(no subject)
Date: 2006-04-25 12:12 pm (UTC)That doesn't stop me wanting to go though and being a bit moany about not being able to ... please bear with me =)
(no subject)
Date: 2006-04-25 12:13 pm (UTC)(no subject)
Date: 2006-04-25 12:16 pm (UTC)(no subject)
Date: 2006-04-25 12:42 pm (UTC)They're a weird javascript based thingie though, so it may well be an issue with your browser.
(no subject)
Date: 2006-04-25 12:43 pm (UTC)(no subject)
Date: 2006-04-25 12:50 pm (UTC)(no subject)
Date: 2006-04-25 12:58 pm (UTC)I'll take a look on my trusty java-enabled Firefox tonight.
If'n I'm sober enough...
(no subject)
Date: 2006-04-25 01:50 pm (UTC)An example: Crew have large case of something, don't know what's in it, need to get it from planet a to planet b and are being pursued by either
a)some tong
b)some other criminal cartel
c)some medical cartel
d)some disturbed monks/a cult
e)alliance hunters
f)bounty hunters
g)any combo of the above with added reavers for in-flight blues.
Doesn't feel very varied to me. I suppose the way around this would be to give very little info, listen to what the pcs may think is in the box and why they are being pursued, and go with the most interesting theory.
I can never work out whether that's cheating or not...
(no subject)
Date: 2006-04-25 01:58 pm (UTC)Then you've got the oriental side of things as well.
(no subject)
Date: 2006-04-25 02:06 pm (UTC)I think it's something that can be overused - after all, if the players catch on that's what you're doing, then it stops being as fun for them. On the other hand, if you're sparing with it, they get the buzz of 'we worked it out' with less effort / preparation on your part.
With regard to plot in general, I like answering Kipling's Six Honest Serving Men to see where the plot is going, and I'm not sure that the genre of the game affects that particularly.
So with the example of carrying a case from A to B -
What are they carrying?
Why?
When does it have to be there by?
How are they going to get it there?
Where does it have to go?
Who are the interested parties?
By the time you've answered all those questions (and if you want to vary the plot, have different answers to the questions the next time) you're a good way along to sorting the plot.
SF isn't really a different genre - Seven Samurai becomes Magnificent Seven becomes Battle Beyond the Stars. The technology can change - katanas become six shooters become laser guns, but the stories you tell can be just as valid.
*grin* I do go on sometimes, but I think that my point is that if you're an imaginative Storyguide (and I'm certain sure that you are) the genre isn't really an issue :-)
(no subject)
Date: 2006-04-25 07:32 pm (UTC)(no subject)
Date: 2006-04-25 07:33 pm (UTC)Shanghai Noon in Space?
Date: 2006-04-25 07:36 pm (UTC)(no subject)
Date: 2006-04-26 08:28 am (UTC)