Games night

Monday, April 24th, 2006 11:46 pm
caddyman: (SC-Fi)
[personal profile] caddyman
Well, games night is now a Monday, with a revised cast of players. The first session went off well enough, creating some Serenity characters and getting going.

Shiny.

I wouldn't say that things played out badly plotwise, but by the end of the first session, we were minus our ship. Now we have to work out how the hell to get it back.

We ain't even left the planet yet.

Pyen juh duh jiou cha wen!

(no subject)

Date: 2006-04-25 07:32 pm (UTC)
From: [identity profile] smokingboot.livejournal.com
YOu're not going on at all:-) it's all useful stuff; good for helping me think outside the box, and of course, you are very right about the migration/evolution of story lines. It's too easy for me to freeze on Sci-fi stuff because though I love watching it, my first experiences of it in roleplay were via Traveller *shudders at memories of crew arguing over the ship's salary structure*

(no subject)

Date: 2006-04-25 07:33 pm (UTC)
From: [identity profile] smokingboot.livejournal.com
Sorry, excuse those gratuitous caps; keyboard's distinctly dodgy!

(no subject)

Date: 2006-04-26 08:28 am (UTC)
From: [identity profile] jfs.livejournal.com
Well .... *looks at floor* I might have had a very long discussion about a similar sort of thing in an Ars Magica game once (Grog wages :-)).

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